Once the two tangos are down go to the vantage point and lase the building indicated by the red smoke. Go to the next waypoint but watch out for an enemy medic as you approach and there is an enemy machine gunner right at the place you want to be. There you will get a choice to retire for the night or laser mark targets. It will be easy to spot, there are three trucks parked around it. She will mark the mass grave on your map. When you get here there, your CO will ask about searching for the mass graves. If you choose the first option, she will panic and flee, making the rescue a failure. When you talk to her, choose the 2nd option first. But first you want to check the town for other evidence of war crimes. Doing it this way you don't have so far to run to get to RP liquid. Once that is done you can touch off your bomb. If you don't have the correct waypoint, switch to map view, then set Escort Dr. Go back to the doctor, tell him to follow you and escort the doctor to the indicated waypoint.
You can always touch it off manually once everything else is done. This will let you accomplish other goals before you raise a big commotion. Plant the bomb between the tower and the radio van and set it on a 600 second timer. Have him wait there while you tell you CO to call off the air strike as there are too many civilians close by, and that you are going to do the job with a Satchel. Approach the prisoner and you will enter a dialog. When you are asked if you want to help rescue the hostage, answer yes, as you have already done so. Take out the other two guards and hit the dirt. Take out the guard on the other side of the wall at 11 o'clock, he proved to be more dangerous than the guards inside. You will also discover the radio station. Enter the building as shown below and SAVE. Go towards the waypoint until you get within 100 meters, then go towards the right instead of straight in, this will give you better cover. You will get a cut scene, then orders to move out. Wait for the rest of your squad to show up. When the chopper lands get out and proceed to RP Keyhole. You get the task of 'lighting up' the target with the laser designator. Into the Storm As explained earlier your mission is to find the radio station and direct the air strike against it. The mission ends with a cut scene of flying off in a chopper. Shooting the breeze just gives a bit of extra dialog. You must report in, here you can shoot the breeze or just wait. The rifle range is pretty easy, the skeet harder. You can also practice skeet and rifle range shooting, these are optional. The first is a mandatory obstacle course, which is easy if you know the C, X and Z keys for stand, crouch, and go prone. You then can opt for training or crash until morning. You can ask one of three questions, but it's not really necessary. Shaftoe walks up and you are directed to follow him for a more detailed briefing. After a brief fade to black you are in control of your character, but no matter what you do you are hit, but as it turns out you were daydreaming during the briefing. ArmA 2 Campaign - Harvest Red First to Fight The campaign begins with you in the middle of a firefight.
#ARMA 2 NO FADE CRACK SIMULATOR#
Bohemia Interactive's military simulator allows player to feel free on battlefield, so all actions and shootouts are unforeseeable. In game guide for ArmA II you'll find detailed descriptions for each mission in single-player campaign and many advices for beginners. Cheap Games: Want to see more? Subscribe: We try out the arma 2 campaign to see whether it's any good.